You can then write new drivers, leverage native code routines through interop, and deploy them on your device hardware. Using the Solution Wizard, you can select the right set of features, libraries, and memory settings to provide the optimal image size for your needs. With this Porting Kit you will be able to create, modify, and build Micro Framework firmware images that are customized to your needs. The 4.0 release is also the first release under the Apache 2.0 license. NET Micro Framework enables developers to create powerful embedded systems that are more securely connected through a variety of wired and wireless protocols. NET Micro Framework is a platform that enables developers to more quickly develop embedded systems that are smart, securely connected, and easier to manage. Gaming on Mac is in a far better place than it ever has been in the past thanks to friendly developers, a flowering of indie games and a lower barrier to porting than ever before.Support for this product is no longer available from Microsoft, please refer to for assistance. Third-party tools such as Unity, Unreal Engine and GameMaker Studio offer easy exporting to multiple platforms, including OS X. The rise of free game engines has also fueled game development for Mac. There are other wrappers as well, including Wineskin, anything on Porting Team’s website, CrossOver, and PlayOnMac. ![]() It worked, though my Mac heated up like it was playing a game with twice the graphics. Two years ago, before Rogue Legacy released a Mac port, I played the game through a Cider wrapper. ![]() Its reviews are decent, though it suffers from inconsistent performance like Wine. TransGaming Technologies built Cider, a version of Wine specifically for running Windows games on Intel Macs. There’s a database of performance reports, but the whole thing is really a crapshoot. Wine offers inconsistent and occasionally useful performance for games. It’s a free and open-source compatibility layer for running Windows programs on Unix-like systems such as OS X or Linux. The other way Windows games run on Mac is through wrappers. You usually see it done with major games like Civ that can make enough money to justify a port. Games from these companies tend to show up several months after the game’s original Windows release and are considered a way for the publisher to make a little extra money off of a product that has already made most of its cash. They ported the Civilization and Deux Ex: Human Revolution to OS X despite originally developing neither of the games. The most famous examples are Aspyr and Feral Interactive. The actual hard work of porting games is done by a small but thriving group of companies which specialize in porting games to OS X and Linux. How’s that work? Porting companies rebuild them So, for a lot of companies, porting to Mac means swapping out DirectX calls for OpenGL. Most don’t for reasons elaborated at length on StackExchange. In theory it would be easier to develop originally with OpenGL, and some companies do. Macs use OpenGL, lesser-known cross-platform graphics library that runs on Windows, OS X and Linux. Since this is a proprietary Microsoft product, it does not run on OS X. A great deal of Windows games use DirectX to interface with the graphics card. One of the biggest changes from Windows to OS X is the graphics engine. Designing for OS X also means taking into account a whole different set of quirks than Windows. ![]() Macs tend to use integrated graphics cards chosen for their battery life and not gaming performance. However, there is still a great deal to change. When Apple changed Mac hardware to use Intel instead of PowerPC, it made it possible to port games and reuse a good bit of the original Windows code instead of starting from scratch. Since Windows took the lion’s share of the PC market and PC gaming, games were built for Intel processors. Windows had run on Intel chips for so long that the two even had their own cutesy couple’s name, Wintel. Porting games to Mac became much easier when Apple changed from PowerPC chips to Intel’s x86 architecture in 2006. How Games Are Ported to Mac Intel architecture It goes without saying that your best bet for playing games is still Windows. There’s a couple different ways to port games to Mac, all of which have varying degrees of effectiveness. How does a computer game, one of the most complicated and intensive kinds of application you can run, get ported from Windows? As a Mac user, I’m always interested in how software is made for Mac.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |